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Overconstrained and underconstrained creativity: changing the rhetoric to negotiate the boundaries of design
(Springer, 2017-07)
What people think creativity is and what constitutes designing influences how designing is organized and carried out, and how design colleagues interact. In contrast to engineering, the fashion industry sees design as the ...
Track-Me-Fit: Inferring User Activity through Mobile Phones’ Data
(ACM, 2017)
Fitness activity tracking mobile applications have become increasingly popular over the past decade, offering the end user various insights into their habits, fitness levels and progress towards goals. While many mobile ...
Designing the constraints: Creation exercises for framing the design context
(CRC Press / Balkema, 2017)
Developing an understanding of a design problem by exploring the context in which the new product will be marketed and used is often a crucial part of the design process but has been little studied outside the fashion and ...
Implementing E-government in Lagos State: Understanding the impact of Cultural Perceptions and Working Practices
(2017-11-23)
The public sector’s adoption of Information and Communication Technologies is often seen as a way of increasing efficiency. However, developing public e-Services involves a series of organisational and social complexities. ...
Listening to professional voices: draft 2 of the ACM code of ethics and professional conduct
(ACM Digital Library, 2017-05)
For the first time since 1992, the ACM Code of Ethics and Professional Conduct (the Code) is being updated. The Code Update Task Force in conjunction with the Committee on Professional Ethics is seeking advice from ACM ...
eGovPoliNet – Experiences from Building a Policy Informatics Research Community
(Springer, 2017-10-04)
Policy-making in the digital age is an area which needs knowledge that can be found in communities that traditionally do not connect with each other. The creation of a research community is a challenging endeavour and needs ...
Research and Innovation Processes revisited - Networked Responsibility in Industry
(Emerald, 2017)
Purpose – The purpose of this paper is to explore how relationships between different actors are
being shaped, in order to allow industry to come to acceptable and desirable uses of Research and
Innovation (R&I) that ...
Chickens in Video Games: Archaeology and ethics inform upon complex relationships
(Sidestone Press, 2017)
This article describes the results of a qualitative analysis of the presence and portrayals of chickens in video games. It examines the relationships between chickens as digital beings and human players, as well as the ...
Exploring simulated game worlds: Ethics in the No Man’s Sky Archaeological Survey
(ORBIT, 2017-10-24)
No Man’s Sky is an open world space procedural exploration game which allows players to traverse space in space ships, land on and explore planets. A group of archaeogamers (archaeologists interested in video games for ...