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dc.contributor.authorHyrskykari, Aulikkien
dc.contributor.authorIstance, Howellen
dc.contributor.authorVickers, Stephenen
dc.date.accessioned2012-04-25T09:22:27Z
dc.date.available2012-04-25T09:22:27Z
dc.date.issued2012-03
dc.identifier.citationHyrskykari, A., Istance, H. and Vickers, S. (2012) Gaze Gestures or Dwell Based Interaction?. Proceedings of the 2012 Symposium on Eye Tracking Research and Applications; ETRAen
dc.identifier.urihttp://hdl.handle.net/2086/5959
dc.description.abstractThe two cardinal problems recognized with gaze-based interaction techniques are: how to avoid unintentional commands, and how to overcome the limited accuracy of eye tracking. Gaze gestures are a relatively new technique for giving commands, which has the potential to overcome these problems. We present a study that compares gaze gestures with dwell selection as an interaction technique. The study involved 12 participants and was performed in the context of using an actual application. The participants gave commands to a 3D immersive game using gaze gestures and dwell icons. We found that gaze gestures are not only a feasible means of issuing commands in the course of game play, but they also exhibited performance that was at least as good as or better than dwell selections. The gesture condition produced less than half of the errors when compared with the dwell condition. The study shows that gestures provide a robust alternative to dwell-based interaction with the reliance on positional accuracy being substantially reduced.en
dc.language.isoenen
dc.publisherACMen
dc.subjecteye trackingen
dc.subjectgaze and gamingen
dc.subjectgaze gesturesen
dc.subjectassistive input devicesen
dc.subjectphysically disabled user groupsen
dc.titleGaze gestures or dwell based interaction?en
dc.typeConferenceen
dc.researchgroupCentre for Computational Intelligenceen
dc.peerreviewedYesen


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