Show simple item record

dc.contributor.authorHarwood, Tracy
dc.date.accessioned2010-01-29T13:20:48Z
dc.date.available2010-01-29T13:20:48Z
dc.date.issued2010
dc.identifier.citationHarwood, T. (2010). Convergence of gaming and virtual worlds. In: Ciaramitaro, B. ed. Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships, Sprenger / IGI Global, US.en
dc.identifier.isbn9781616928087
dc.identifier.urihttp://hdl.handle.net/2086/3276
dc.language.isoenen
dc.publisherSprenger / IGIen
dc.subjecte-commerceen
dc.subjectonline gamingen
dc.subjectvirtual worldsen
dc.titleConvergence of gaming and virtual worlds.en
dc.typeBook chapteren
dc.researchgroupInstitute of Creative Technologies
dc.peerreviewedYesen
dc.researchinstituteInstitute of Creative Technologies (IOCT)en


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record