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dc.contributor.authorSmith, Sophyen
dc.date.accessioned2018-08-13T15:09:08Z
dc.date.available2018-08-13T15:09:08Z
dc.date.issued2018-08-22
dc.identifier.citationSmith, S. (2018) Dance Performance and Virtual Reality - an investigation of current practice and a suggested tool for analysis. International Journal of Performance Arts and Digital Media, 14 (2), pp.199-214en
dc.identifier.urihttp://hdl.handle.net/2086/16450
dc.descriptionThe file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.en
dc.description.abstractThe relationship between performance and VR technologies has been ongoing since the initial development of VR in the 1980s. Much has been written about the flurry of experimentation in VR and performance during the 1990s, but not much has been written about more recent work. This article is a contextualisation of recent dance practice made for/in Virtual Reality (VR) and a discussion of any characteristics of that work. For the purpose of this article, my definition of VR includes both 360 film experienced through a VR headset, as well as computer generated virtual environments, also experienced through a VR headset. This article will forefront practice, and drawing on relevant theories and frameworks, discusses the relationship between performance and virtual reality, followed by a discussion of each of the six key works, all of which premiered in 2016-7. The article goes on to outline characteristics of this work including types of creative content and the role of the audience and will provide a tool for analysing and understanding VR dance performance work as well as reflecting on the importance of interdisciplinary creative teams and collaborative partnerships.en
dc.language.isoenen
dc.publisherTaylor and Francisen
dc.subjectvirtual realityen
dc.subjectdanceen
dc.subjectanalysisen
dc.subjectcreative technologiesen
dc.titleDance Performance and Virtual Reality - an investigation of current practice and a suggested tool for analysis.en
dc.typeArticleen
dc.identifier.doihttps://dx.doi.org/10.1080/14794713.2018.1509256
dc.researchgroupInstitute of Creative Technologiesen
dc.peerreviewedYesen
dc.explorer.multimediaNoen
dc.funderN/Aen
dc.projectidN/Aen
dc.cclicenceCC-BY-NCen
dc.date.acceptance2018-08-05en
dc.researchinstituteInstitute of Creative Technologies (IOCT)en
dc.researchinstituteMusic, Technology and Innovation - Institute for Sonic Creativity (MTI2)en
dc.researchinstituteInstitute of Drama, Dance and Performance Studiesen


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