Wonky Shapes and Wrong Code
Shapes, patterns, colours, materials, objects and things: all belonging to the making of sound. The materials of sound are no longer restricted to the sound itself, but the materials that are used to create sound. Some of these materials are technological, electronic, or even rooted in the idea of computer or microprocessor code as material. The growth in DIY electronic music and the act of making has challenged artists to re-evaluate the materials and processes from which work is created. Musical instrument has become object, a collection of things or set of raw materials. And exploring these objects and materials has become a processual part of the performance or artwork. There has been a gravitation towards object-orientated approaches and how an object or material may reveal hidden or latent musical or performance potential; whilst all this ‘stuff’ leaves the question of how things may relate or be connected. Particular reference is made to Richards’ recent work Violations: a hybrid digital-analogue printed circuit board and sound object. The work examines a feedback system built around digital to analogue conversion and how this throws up new material phenomena, trans-media, found in the hidden corners of esoteric technological processes.
Citation : Richards, J. (2017) Wonky Shapes and Wrong Code. Practices, Processes, and Materials: re-configuring Practice as Research in a post-digital age, Canterbury Christchurch University, Canterbury, 1 June, 2017
Research Group : Music, Technology and Innovation Research Centre
Research Institute : Music, Technology and Innovation - Institute for Sonic Creativity (MTI2)
Peer Reviewed : Yes
- Leicester Media School