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dc.contributor.authorFothergill, B. Tyren
dc.contributor.authorFlick, Catherineen
dc.date.accessioned2016-12-22T14:31:53Z
dc.date.available2016-12-22T14:31:53Z
dc.date.issued2017
dc.identifier.citationFothergill, B.T. and Flick, C. (2017) Chickens in Video Games: Archaeology and ethics inform upon complex relationships. In: Mol, A.A.A., Ariese-Vandemeulebroucke, C.E., Boom, K.H.J., Politopoulos, A. (Eds.), The Interactive Past: Archaeology, Heritage, and Video Games. Sidestone Press, Leiden, The Netherlands.en
dc.identifier.isbn9789088904363
dc.identifier.urihttp://hdl.handle.net/2086/13134
dc.description.abstractThis article describes the results of a qualitative analysis of the presence and portrayals of chickens in video games. It examines the relationships between chickens as digital beings and human players, as well as the context of chickens within different game environments. This study uses archaeological and historical evidence to demonstrate the complexity inherent in human-chicken relationships over time and the tensions between temporally-contingent welfare expectations and those present in video games, as well as highlighting problematic ways in which chickens are depicted. It employs an applied ethics approach to identifying key issues of concern and suggesting alternative ways of portraying and interacting with chickens in video games.en
dc.language.isoenen
dc.publisherSidestone Pressen
dc.subjectchickensen
dc.subjectvideo gamesen
dc.subjectarchaeologyen
dc.subjecthistoryen
dc.subjecthuman-animal relationshipsen
dc.subjectethicsen
dc.titleChickens in Video Games: Archaeology and ethics inform upon complex relationshipsen
dc.typeBook chapteren
dc.researchgroupCentre for Computing and Social Responsibilityen
dc.peerreviewedYesen
dc.funderN/Aen
dc.projectidN/Aen
dc.cclicenceN/Aen
dc.date.acceptance2016-11-11en
dc.researchinstituteCentre for Computing and Social Responsibility (CCSR)en


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