Show simple item record

dc.contributor.authorAhmad, Shakeelen
dc.contributor.authorBouras, Christosen
dc.contributor.authorBuyukkaya, Eliyaen
dc.contributor.authorHamzaoui, Raoufen
dc.contributor.authorKapoulas, Vaggelisen
dc.contributor.authorPapazois, Andreasen
dc.contributor.authorShani, Alexen
dc.contributor.authorSimon, Gwendalen
dc.identifier.citationAhmad, S. et al. (2011) Evaluating P2P Live Streaming Systems: the CNG Case, Proc. 17th International Conference on Distributed Multimedia Systems (DMS'2011), Florence, Aug. 2011.en
dc.description.abstractMany peer-to-peer (P2P) systems have been proposed for the provision of scalable live video streaming services over the Internet. While the literature contains surveys of the architectures of these systems, there is a lack of work on methodologies for their evaluation. We identify the main issues in the evaluation of P2P live streaming systems and use the Community Network Game (CNG) project as an example to illustrate them. The evaluation of the P2P system consists of two phases: a laboratory one using the ns-2 network simulator and an online field test with Massively Multiplayer Online Games (MMOG) players.en
dc.titleEvaluating P2P Live Streaming Systems: the CNG Caseen
dc.researchgroupCentre for Electronic and Communications Engineeringen
dc.funderEuropean Commissionen
dc.researchinstituteInstitute of Artificial Intelligence (IAI)en
dc.researchinstituteInstitute of Engineering Sciences (IES)en

Files in this item


There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record