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dc.contributor.authorAhmad, Shakeelen
dc.contributor.authorBouras, Christosen
dc.contributor.authorBuyukkaya, Eliyaen
dc.contributor.authorHamzaoui, Raoufen
dc.contributor.authorKapoulas, Vaggelisen
dc.contributor.authorPapazois, Andreasen
dc.contributor.authorShani, Alexen
dc.contributor.authorSimon, Gwendalen
dc.date.accessioned2013-10-04T08:37:13Z
dc.date.available2013-10-04T08:37:13Z
dc.date.issued2011-08
dc.identifier.citationAhmad, S. et al. (2011) Evaluating P2P Live Streaming Systems: the CNG Case, Proc. 17th International Conference on Distributed Multimedia Systems (DMS'2011), Florence, Aug. 2011.en
dc.identifier.isbn1891706306
dc.identifier.urihttp://hdl.handle.net/2086/9091
dc.description.abstractMany peer-to-peer (P2P) systems have been proposed for the provision of scalable live video streaming services over the Internet. While the literature contains surveys of the architectures of these systems, there is a lack of work on methodologies for their evaluation. We identify the main issues in the evaluation of P2P live streaming systems and use the Community Network Game (CNG) project as an example to illustrate them. The evaluation of the P2P system consists of two phases: a laboratory one using the ns-2 network simulator and an online field test with Massively Multiplayer Online Games (MMOG) players.en
dc.language.isoenen
dc.titleEvaluating P2P Live Streaming Systems: the CNG Caseen
dc.typeConferenceen
dc.researchgroupCentre for Electronic and Communications Engineeringen
dc.peerreviewedYesen
dc.funderEuropean Commissionen
dc.projectidICT-248175en
dc.researchinstituteInstitute of Artificial Intelligence (IAI)en
dc.researchinstituteInstitute of Engineering Sciences (IES)en


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