Scene management for modelled audio objects in interactive worlds.
The acoustic behaviour of natural objects and their interactions can be accurately recreated in interactive world simulations. A realistic simulation may contain many such objects, any combination of which may be interacting at a given time. High and low level structures are presented for managing this complexity efficiently and with flexibility, based upon an existing PC system.
Citation : Menzies, D. (2002) Scene management for modelled audio objects in interactive worlds. The 8th International Conference on Auditory Display, 2-5 July 2002, Kyoto.
Research Group : Centre for Electronic and Communications Engineering