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dc.contributor.authorAhmad, Shakeelen
dc.contributor.authorBouras, Christosen
dc.contributor.authorBuyukkaya, Eliyaen
dc.contributor.authorHamzaoui, Raoufen
dc.contributor.authorPapazois, Andreasen
dc.contributor.authorShani, Alexen
dc.contributor.authorSimon, Gwendalen
dc.contributor.authorZhou, Fenen
dc.date.accessioned2012-09-05T08:05:58Z
dc.date.available2012-09-05T08:05:58Z
dc.date.issued2012-09
dc.identifier.citationS. Ahmad, C. Bouras, E. Buyukkaya, R. Hamzaoui, A. Papazois, A. Shani, G. Simon, F. Zhou, (2012) Peer-to-peer live streaming for massively multiplayer online games. Proc. IEEE P2P'12, (demo paper), Tarragona, Spain, Sept. 2012.en
dc.identifier.urihttp://hdl.handle.net/2086/7097
dc.description.abstractOne of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. This demonstration presents a peer-to-peer live video system that enables MMOG players to stream screen-captured video of their game. Players can use the system to show their skills, share experience with friends, or coordinate missions in strategy games.en
dc.description.sponsorshipEuropean Commission's Seventh Framework Programmeen
dc.language.isoenen
dc.publisherIEEEen
dc.subjectPeer-to-peer streamingen
dc.subjectrateless codesen
dc.subjectmassively multiplayer online gamesen
dc.subjectlive video streamingen
dc.titlePeer-to-peer live streaming for massively multiplayer online gamesen
dc.typeConferenceen
dc.researchgroupCentre for Electronic and Communications Engineering
dc.peerreviewedYesen
dc.researchinstituteInstitute of Artificial Intelligence (IAI)en
dc.researchinstituteInstitute of Engineering Sciences (IES)en


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