Peer-to-peer live streaming for massively multiplayer online games

De Montfort University Open Research Archive

Show simple item record Ahmad, Shakeel en Bouras, Christos en Buyukkaya, Eliya en Hamzaoui, Raouf en Papazois, Andreas en Shani, Alex en Simon, Gwendal en Zhou, Fen en 2012-09-05T08:05:58Z 2012-09-05T08:05:58Z 2012-09
dc.identifier.citation S. Ahmad, C. Bouras, E. Buyukkaya, R. Hamzaoui, A. Papazois, A. Shani, G. Simon, F. Zhou, (2012) Peer-to-peer live streaming for massively multiplayer online games. Proc. IEEE P2P'12, (demo paper), Tarragona, Spain, Sept. 2012. en
dc.description.abstract One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. This demonstration presents a peer-to-peer live video system that enables MMOG players to stream screen-captured video of their game. Players can use the system to show their skills, share experience with friends, or coordinate missions in strategy games. en
dc.description.sponsorship European Commission's Seventh Framework Programme en
dc.language.iso en en
dc.publisher IEEE en
dc.subject Peer-to-peer streaming en
dc.subject rateless codes en
dc.subject massively multiplayer online games en
dc.subject live video streaming en
dc.title Peer-to-peer live streaming for massively multiplayer online games en
dc.type Conference en
dc.researchgroup Centre for Electronic and Communications Engineering
dc.peerreviewed Yes en

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