Now showing items 1-7 of 7
The Art of Interaction: what HCI can learn from interactive art
(Morgan and Claypool, 2018)
What can HCI learn from art? How can the HCI research agenda, be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer ...
Algorithmic Art Machines
(MDPI AG, 2018-01-15)
The article reviews the author’s personal development in relation to art made by algorithmic machines and discusses both the nature of such systems and the future implications for art.
Art Systems: 1968 to 2018
(ACM Press, 2018-08-10)
In this note I describe my personal development of art systems over 50 years. In all of this work I have used computers and computational processes both to make the works and to advance my conception of art. This history ...
(ACM Press, 2018-04)
Constructs:Conducts is an immersive interactive work for Montreal’s Satosphere Dome. The audience is immersed in a color and sound space. This work involves assigning each element to a single track of a multi-track recording ...
Practice-Based Research in the Creative Arts: Foundations and Futures from the Front Line
(MIT Press, 2018-02-01)
This article explores the subject of practice-based research, its application in the creative arts and its role in generating new forms of knowledge in the context of the PhD. Our aim is to provide more clarity about ...
Explorations in Art and Technology
This edition revises the original core chapters and adds 15 new contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about ...
From Fingers to Digits: Towards a New Aesthetic
(MIT Press, 2018)
This book is about computer art, and its relations to art of a more traditional kind. Specifically, the book focuses on generative art, in its various forms, but particularly on art where the artists use programming, ...