Now showing items 1-10 of 367
Keeping an eye on the game: Eye gaze interaction with massively multiplayer online games and virtual communities for motor impaired users.
Online virtual communities are becoming increasingly popular both within the able-bodied and disabled user communities. These games assume the use of keyboard and mouse as standard input devices, which in some cases is ...
Living The Dream?
On a variational formulation of the Maximum Energy Dissipation principle for nonequilibrium chemical thermodynamics
In this work we revise the applicability of the optimal control and variational approach to the maximum energy dissipation (MED) principle in non-equilibrium thermodynamics. The optimal control analogies for the kinetical ...
Industrial case studies.
Customised Products Industrial Case Studies currently in the market and under development in the Custom-Fit Project
Project Neptune: Improved Operation of Water Distribution Networks
Water service providers (WSPs) in the UK have statutory obligations to supply drinking water to all customers that complies with increasingly stringent water quality egulations and minimum flow and pressure criteria. At ...
The graphic dilemma in user instructions - exploring the gap between past graphic diversity in instructional material and current practice.
(New Views II, 2008-07)
The history of user instructions demonstrates a graphic diversity and freedom from the conventionality that typifies current examples, especially those that attempt to explain the operation of new technology products to ...
Gazing into a Second Life: Gaze-driven adventures, control barriers, and the need for disability privacy in an online virtual world.
Online virtual worlds such as Second Life and World of Warcraft offer users the chance to participate in potentially limitless virtual worlds, all via a standard desktop pc, mouse and keyboard. This paper addresses some ...