Now showing items 1-4 of 4
Keeping an eye on the game: Eye gaze interaction with massively multiplayer online games and virtual communities for motor impaired users.
Online virtual communities are becoming increasingly popular both within the able-bodied and disabled user communities. These games assume the use of keyboard and mouse as standard input devices, which in some cases is ...
Gazing into a Second Life: Gaze-driven adventures, control barriers, and the need for disability privacy in an online virtual world.
Online virtual worlds such as Second Life and World of Warcraft offer users the chance to participate in potentially limitless virtual worlds, all via a standard desktop pc, mouse and keyboard. This paper addresses some ...
Snap clutch, a moded approach to solving the Midas touch problem.
This paper proposes a simple approach to an old problem, that of the 'Midas Touch'. This uses modes to enable different types of mouse behavior to be emulated with gaze and by using gestures to switch between these modes. ...
User performance of gaze-based interaction with on-line virtual communities.
We present the results of an investigation into gaze-based interaction techniques with on-line virtual communities. The purpose of this study was to gain a better understanding of user performance with a gaze interaction ...