Now showing items 1-2 of 2
Keeping an eye on the game: Eye gaze interaction with massively multiplayer online games and virtual communities for motor impaired users.
Online virtual communities are becoming increasingly popular both within the able-bodied and disabled user communities. These games assume the use of keyboard and mouse as standard input devices, which in some cases is ...
Gazing into a Second Life: Gaze-driven adventures, control barriers, and the need for disability privacy in an online virtual world.
Online virtual worlds such as Second Life and World of Warcraft offer users the chance to participate in potentially limitless virtual worlds, all via a standard desktop pc, mouse and keyboard. This paper addresses some ...