Now showing items 21-27 of 27
Gamificação em Debate
Visual Theogonies: Chance, control, and automation in algorithmic art
(Intellect Ltd, 2018-10-01)
This short article explores relations between chance and control in the field of algorithmic art, using as a case study the series of artworks Visual Theogonies (2014), which arose out of a playful game with the poem ...
The art, poetics, and grammar of technological innovation as practice, process, and performance
Usually technological innovation and artistic work are seen as very distinctive practices, and innovation of technologies is understood in terms of design and human intention. Moreover, thinking about technological innovation ...
Role of Artificial Intelligence (AI) art in care of ageing society: focus on dementia
Background: Art enhances both physical and mental health wellbeing. The health benefits include reduction in blood pressure, heart rate, pain perception and briefer inpatient stays, as well as improvement of communication ...
Chance, Poetry and Computational Art: The Visual Theogonies
This text discusses images that are part of my series “Visual Theogonies” (2014), which arose out of a playful game with the poem “Theogony: The origin of the gods”, by the Greek poet Hesiod. Chance is a concept that divides ...
From Fingers to Digits: Towards a New Aesthetic
(MIT Press, 2019)
This book is about computer art, and its relations to art of a more traditional kind. Specifically, the book focuses on generative art, in its various forms, but particularly on art where the artists use programming, ...
Explorations in Art and Technology
This edition revises the original core chapters and adds 15 new contributions from artists who shed new light on the progress made in the early decades of the 21st Century. Explorations in Art and Technology is about ...