Physically motivated environmental sound synthesis for virtual world.

De Montfort University Open Research Archive

Show simple item record Menzies, Dylan en 2012-05-11T13:19:33Z 2012-05-11T13:19:33Z 2010
dc.identifier.citation Menzies, D. (2010) Physically Motivated Environmental Sound Synthesis for Virtual Worlds, EURASIP Journal on Audio, Speech, and Music Processing, 2010, Art ID 137878, en
dc.identifier.issn 16874714
dc.description.abstract A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework for integration with physics simulation engines, and synthesis algorithms that are tailored to work within the framework. A range of behaviours can be simulated, including diffuse and non-linear resonators, and loose surfaces. The overall aim has been to produce a flexible and practical system with intuitive controls that will appeal to sound design professionals. This could be valuable for computer game design, and in other areas where realistic environmental audio is required. A review of previous work is included, and discussion of the issues which influence the overall design of the system. en
dc.language.iso en en
dc.publisher Hindawi Publishing Corp en
dc.subject virtual reality en
dc.subject virtual world en
dc.subject sound synthesis en
dc.title Physically motivated environmental sound synthesis for virtual world. en
dc.type Article en
dc.researchgroup Centre for Electronic and Communications Engineering
dc.ref2014.selected 1366964034_0510680162214_15_1

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