Now showing items 1-6 of 6
Using participant observation in Machinima research.
(Games Research Methods Seminar, University of Tampere, Finland, 2010-04-08)
This paper reports on the research methodology used to investigate the social and relational aspects of Machinima, ie., the creation of original films using live and edited gamesplay from 3D games engines (Academy of ...
Infiltrating an eTribe: Marketing to the Machinima [computerised games] community.
(Westburn Publishers Ltd, 2009)
Whilst recent literature on social networking theory has tended to concentrate on ‘brand communities’ (e.g. Cova et al., 2007) and off-line tribal behaviour (e.g. Moutinho et al., 2007), there is relatively sparse literature ...
Machinima Community Creators
Barriers to Machinima
Machinima & Me
The Future of Machinima