Keeping an eye on the game: Eye gaze interaction with massively multiplayer online games and virtual communities for motor impaired users.

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dc.contributor.author Vickers, Stephen
dc.contributor.author Istance, Howell
dc.contributor.author Hyrskykari, A.
dc.contributor.author Ali, N.
dc.contributor.author Bates, R.
dc.date.accessioned 2011-12-12T16:41:19Z
dc.date.available 2011-12-12T16:41:19Z
dc.date.issued 2008
dc.identifier.citation Vickers, S., Istance, H.. Hyrskykari, A., Ali, N. and Bates, R. (2008) Keeping an Eye on the Game: Eye Gaze Interaction with Massively Multiplayer Online Games and Virtual Communities for Motor Impaired Users. Proceedings of the 7th International Conference on Disability, Virtual Reality and Associated Technologies; ICDVRAT 2008, pp. 159-166 en
dc.identifier.isbn 0704915006
dc.identifier.uri http://hdl.handle.net/2086/5464
dc.description.abstract Online virtual communities are becoming increasingly popular both within the able-bodied and disabled user communities. These games assume the use of keyboard and mouse as standard input devices, which in some cases is not appropriate for users with a disability. This paper explores gaze-based interaction methods and highlights the problems associated with gaze control of online virtual worlds. The paper then presents a novel ‘Snap Clutch’ software tool that addresses these problems and enables gaze control. The tool is tested with an experiment showing that effective gaze control is possible although task times are longer. Errors caused by gaze control are identified and potential methods for reducing these are discussed. Finally, the paper demonstrates that gaze driven locomotion can potentially achieve parity with mouse and keyboard driven locomotion, and shows that gaze is a viable modality for game based locomotion both for able-bodied and disabled users alike. en
dc.language.iso en en
dc.subject gaze control en
dc.subject disabled users en
dc.subject eye tracking en
dc.subject virtual communities en
dc.title Keeping an eye on the game: Eye gaze interaction with massively multiplayer online games and virtual communities for motor impaired users. en
dc.type Conference en
dc.researchgroup Centre for Computational Intelligence en
dc.peerreviewed Yes en


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