Gazing into a Second Life: Gaze-driven adventures, control barriers, and the need for disability privacy in an online virtual world.

De Montfort University Open Research Archive

Show simple item record

dc.contributor.author Vickers, Stephen
dc.contributor.author Istance, Howell
dc.contributor.author Bates, R.
dc.date.accessioned 2011-12-12T15:45:33Z
dc.date.available 2011-12-12T15:45:33Z
dc.date.issued 2008
dc.identifier.citation Vickers, S.; Bates, R. and Istance, H. (2008) Gazing into a Second Life: Gaze-Driven Adventures, Control Barriers, and the Need for Disability Privacy in an Online Virtual World. Proceedings of the 7th International Conference on Disability, Virtual Reality and Associated Technologies; ICDVRAT 2008, pp. 151-158 en
dc.identifier.isbn 0704915006
dc.identifier.uri http://hdl.handle.net/2086/5462
dc.description.abstract Online virtual worlds such as Second Life and World of Warcraft offer users the chance to participate in potentially limitless virtual worlds, all via a standard desktop pc, mouse and keyboard. This paper addresses some of the interaction barriers and privacy concerns that people with disabilities may encounter when using these worlds, and introduces an avatar Turing test that should be passed for worlds to be accessible for all users. The paper then focuses on the needs of high-level motor disabled users who may use gaze control as an input modality for computer interaction. A taxonomy and survey of interaction are introduced, and an experiment in gaze based interaction is conducted within these virtual worlds. The results of the survey highlight the barriers where people with disabilities cannot interact as efficiently as able-bodied users. Finally, the paper discusses methods for enabling gaze based interaction for high-level motor disabled users and calls for game designers to consider disabled users when designing game interfaces. en
dc.language.iso en en
dc.subject gaze control en
dc.subject disabled users en
dc.subject eye tracking en
dc.subject virtual communities en
dc.title Gazing into a Second Life: Gaze-driven adventures, control barriers, and the need for disability privacy in an online virtual world. en
dc.type Conference en
dc.researchgroup Centre for Computational Intelligence en
dc.peerreviewed Yes en


Files in this item

This item appears in the following Collection(s)

Show simple item record