The community network game project: Enriching online gamers experience with user generated content.

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dc.contributor.author Ahmad, Shakeel
dc.contributor.author Bouras, Christos
dc.contributor.author Hamzaoui, Raouf
dc.contributor.author Papazois, Andreas
dc.contributor.author Perelman, Erez
dc.contributor.author Shani, Alex
dc.contributor.author Simon, Gwendal
dc.contributor.author Tsichritzis, George
dc.date.accessioned 2010-12-14T10:48:56Z
dc.date.available 2010-12-14T10:48:56Z
dc.date.issued 2010-11
dc.identifier.citation S. Ahmad et al (2010) The community network game project: Enriching online gamers experience with user generated content. Proc. 2nd Int. Conf. Creative Content Technologies (CONTENT 2010), Lisbon, Nov. 2010. en
dc.identifier.uri http://hdl.handle.net/2086/4432
dc.description.abstract One of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG become members of active communities with common interests and shared adventures. The EU-funded Community Network Game (CNG) project will provide MMOG players new tools for the generation, distribution, and insertion of user generated content (UGC) without changing the game code and without adding new processing or network loads to the MMOG central servers. The UGC considered by the CNG project includes 3D objects and graphics as well as video. We present the objectives of the project, focusing on its main scientific and technological contributions. en
dc.description.sponsorship The research leading to these results has received funding from the European Commission's Seventh Framework Programme (FP7, 2007-2013) under the grant agreement no. ICT-248175. en
dc.language.iso en en
dc.publisher IARIA en
dc.subject massively multiplayer online games en
dc.subject P2P video streaming en
dc.subject user-generated content en
dc.title The community network game project: Enriching online gamers experience with user generated content. en
dc.type Conference en
dc.researchgroup Centre for Electronic and Communications Engineering
dc.peerreviewed Yes en


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