CogBox - Combined artificial intelligence methodologies to achieve a semi-realistic agent in serious games.

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dc.contributor.author Irvine, D.
dc.contributor.author Gongora, Mario Augusto
dc.date.accessioned 2010-09-03T08:17:33Z
dc.date.available 2010-09-03T08:17:33Z
dc.date.issued 2010
dc.identifier.citation Irvine, D. and Gongora, M.A. (2010) CogBox - Combined artificial intelligence methodologies to achieve a semi-realistic agent in serious games. Lecture notes in Computer Science, 6114 LNAI, (2), pp. 492-499. en
dc.identifier.isbn 9783642132315
dc.identifier.issn 0302-9743
dc.identifier.uri http://hdl.handle.net/2086/4012
dc.language.iso en en
dc.publisher Springer en
dc.title CogBox - Combined artificial intelligence methodologies to achieve a semi-realistic agent in serious games. en
dc.type Conference en
dc.identifier.doi http://dx.doi.org/10.1007/978-3-642-13232-2_60


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