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User Intention Modelling and Intention Recognition in Games using World State Indicators
(De Montfort University, 2016-07)
The work presented in this thesis focuses on two main areas. First we develop a model of user intentions in games. That model defines various concepts related to player behaviour in (computer) games and interactive ...
COMBINED ARTIFICIAL INTELLIGENCE BEHAVIOUR SYSTEMS IN SERIOUS GAMING
(De Montfort University, 2015)
This thesis proposes a novel methodology for creating Artificial Agents with semi-realistic behaviour, with such behaviour defined as overcoming common limitations of mainstream behaviour systems; rapidly switching between ...