Show simple item record

dc.contributor.authorFarrow, C.
dc.contributor.authorBelcher, E.
dc.contributor.authorCoulthard, Helen
dc.contributor.authorThomas, J.M.
dc.contributor.authorLumsden, J.
dc.contributor.authorHakobyan, L.
dc.contributor.authorHaycraft, E.
dc.date.accessioned2019-10-09T07:53:18Z
dc.date.available2019-10-09T07:53:18Z
dc.date.issued2019-06-19
dc.identifier.citationFarrow, C., Belcher, E., Coulthard, H., Thomas, J.M., Lumsden, J., Hakobyan, L. and Haycraft, E. (2019). Using repeated visual exposure, rewards and modelling in a mobile application to increase vegetable acceptance in children. Appetite, 141, 104327.en
dc.identifier.urihttps://dora.dmu.ac.uk/handle/2086/18589
dc.descriptionThe file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.en
dc.description.abstractChildren are not consuming the recommended amounts of fruit and vegetables. Repeated visual exposure, modelling, and rewards have been shown to be effective at increasing vegetable acceptance in young children. The aim of this study was to assess the effectiveness of an evidence-based mobile application (Vegetable Maths Masters) which builds on these principles to increase children’s liking and acceptance of vegetables. Seventy-four children (37 male, 37 female) aged 3-6 years old were randomised to play with either the vegetable app or a similar control app that did not include any foods. Children played their allocated game for 10 minutes. Liking and acceptance of the vegetables used in Vegetable Maths Masters (carrot and sweetcorn) and other vegetables which were not used in the game (yellow pepper and tomato) were measured pre- and post-play in both groups. Parents provided data about their child’s food fussiness and previous exposure to the foods being used. Children who played with the Vegetable Maths Masters app consumed significantly more vegetables after playing with the app and reported significant increases in their liking of vegetables, relative to the control group. The effect of the Vegetable Maths Masters app on the change in consumption of vegetables was mediated by the change in liking of vegetables. These findings suggest that evidence-based mobile apps can provide an effective tool for increasing children’s liking and consumption of vegetables in the short-term. Further work is now required to establish whether these effects are maintained over time.en
dc.language.isoenen
dc.publisherElsevieren
dc.subjectvegetable intakeen
dc.subjectmobile applicationen
dc.subjectchildrenen
dc.subjectrepeated exposureen
dc.subjectrewardsen
dc.subjectmodellingen
dc.titleUsing repeated visual exposure, rewards and modelling in a mobile application to increase vegetable acceptance in childrenen
dc.typeArticleen
dc.identifier.doihttps://doi.org/10.1016/j.appet.2019.104327
dc.peerreviewedYesen
dc.funderOther external funder (please detail below)en
dc.projectidN/Aen
dc.cclicenceCC-BY-NCen
dc.date.acceptance2019-06-18
dc.exception.reasonThe author was diagnosed with cancer in June 2019, and has been undergoing treatment, hence the later uploaden
dc.researchinstituteInstitute for Psychological Scienceen
dc.exception.ref2021codes255aen
dc.funder.otherBritish Psychological Societyen


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record