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    From rituals to magic: Interactive art and HCI of the past, present, and future

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    Date
    2019-06-12
    Author
    Jeon, Myounghoon;
    Fiebrink, Rebecca;
    Herath, Damith;
    Edmonds, Ernest
    Metadata
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    Abstract
    The connection between art and technology is much tighter than is commonly recognized. The emergence of aesthetic computing in the early 2000s has brought renewed focus on this relationship. In this article, we articulate how art and Human–Computer Interaction (HCI) are compatible with each other and actually essential to advance each other in this era, by briefly addressing interconnected components in both areas—interaction, creativity, embodiment, affect, and presence. After briefly introducing the history of interactive art, we discuss how art and HCI can contribute to one another by illustrating contemporary examples of art in immersive environments, robotic art, and machine intelligence in art. Then, we identify challenges and opportunities for collaborative efforts between art and HCI. Finally, we reiterate important implications and pose future directions. This article is intended as a catalyst to facilitate discussions on the mutual benefits of working together in the art and HCI communities. It also aims to provide artists and researchers in this domain with suggestions about where to go next.
    Description
    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.
    Citation : Jeon, M., Fiebrink, R., Edmonds, E.A. and Herath, D. (2019) From rituals to magic: Interactive art and HCI of the past, present, and future. International Journal of Human-Computer Studies, 131, pp. 108-119
    URI
    https://www.dora.dmu.ac.uk/handle/2086/18096
    DOI
    https://doi.org/10.1016/j.ijhcs.2019.06.005
    ISSN : 1071-5819
    Research Institute : Institute of Creative Technologies (IOCT)
    Peer Reviewed : Yes
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    • Leicester Media School [1420]

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