Show simple item record

dc.contributor.authorPoltronieri, Fabrizio Augustoen
dc.date.accessioned2019-01-03T09:17:59Z
dc.date.available2019-01-03T09:17:59Z
dc.date.issued2018-10-01
dc.identifier.citationPoltronieri, F. A. (2018) The Visual Theogonies: Chance, control, automation and algorithmic art. Journal of Gaming & Virtual Worlds, 10 (3), pp. 287–293en
dc.identifier.issn1757-191X
dc.identifier.issn1757-1928
dc.identifier.urihttp://hdl.handle.net/2086/17384
dc.descriptionThe file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.en
dc.description.abstractThis short article explores relations between chance and control in the field of algorithmic art, using as a case study the series of artworks Visual Theogonies (2014), which arose out of a playful game with the poem ‘Theogony: The Origin of the Gods’, by the Greek poet Hesiod.en
dc.language.isoenen
dc.publisherIntellect Ltden
dc.subjectChanceen
dc.subjectControlen
dc.subjectAutomationen
dc.subjectArten
dc.subjectAlgorithmsen
dc.subjectCybernetic Serendipityen
dc.titleVisual Theogonies: Chance, control, and automation in algorithmic arten
dc.typeArticleen
dc.identifier.doihttps://dx.doi.org/10.1386/jgvw.10.3.287_3
dc.researchgroupInstitute of Creative Technologiesen
dc.peerreviewedYesen
dc.funderN/Aen
dc.projectidN/Aen
dc.cclicenceCC-BY-NCen
dc.date.acceptance2018-09-10en
dc.exception.reasonAccepted more than three months after publication due to Christmas close down perioden
dc.researchinstituteInstitute of Artificial Intelligence (IAI)en
dc.researchinstituteInstitute of Creative Technologies (IOCT)en
dc.researchinstituteInstitute of Art and Designen
dc.exception.ref2021codes254ben


Files in this item

Thumbnail
Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record