Value transformation in the lets play gaming sub-culture
Let’s play is a globally significant phenomenon in creative online content generation that has evolved from gaming culture. Little is understood about the behavior and motivations of community participants to generate creative content or the values they associate with their creative work. This research explores the processes let’s play players engage in to transform and extract value from content generation, and the roles of firms in its development. Drawing on Bourdieu’s (1989) frames of capital, this research identifies four types of value (social, cultural, economic and symbolic) and examines the processes for content creation and sharing. Findings identify a complex interplay between the forms of value together with the paramount aim of creating symbolic value for delayed economic gain. This has implications for how firms involved in developing partnership propositions (such as platforms, game asset producers, games publishers) develop and extract future economic value.
The file attached to this record is the author's final peer reviewed version.
Citation : Harwood, T., Boomer, J., Garry, T. (2018) Value transformation in the ‘let’s play’ gaming sub-culture, Journal of Creating Value,
ISSN : 2394-9643
Research Group : Institute of Creative Technologies
Research Institute : Institute of Creative Technologies (IOCT)
Peer Reviewed : Yes
- Leicester Media School