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dc.contributor.authorChen, Limingen
dc.contributor.authorBechkoum, K.en
dc.contributor.authorClapworthy, G.en
dc.date.accessioned2018-03-08T10:55:06Z
dc.date.available2018-03-08T10:55:06Z
dc.date.issued2001-03-26
dc.identifier.citationChen, L., Bechkoum, K. and Clapworhty, G. (2001) Reconciling Autonomy with Narratives in the Event Calculus, AAAI2001 Spring Symposium Series, In: Laird, J. and van Lent (eds.) AAAI Technical Report SS-01-02, Palo Alto: AAAI, pp.20-24.en
dc.identifier.isbn9781577351306
dc.identifier.urihttps://pdfs.semanticscholar.org/a225/5e9b569d4e5a9b5e23744c10dbdf8f3163e6.pdf
dc.identifier.urihttp://hdl.handle.net/2086/15393
dc.description.abstractDeveloping believable and realistic characters for interactive, computer-based forms of entertainment is a hard work. To make them perform specific tasks or take initiatives given a narrative is even more challenging. In this paper we introduce a novel agent design approach that reconciles autonomy with instructability and narrative in one agent architecture. The approach is based on a highly developed logical theory of action and a powerful highlevel behaviour specification language (BSL) that developed from the underlying logical formalism, i.e. the event calculus. Using BSL, agents’ behaviours can be specified and controlled more naturally and intuitively, more succinctly and at a much higher level of abstraction than would otherwise be possible. We also briefly discuss the implementation issues relevant to this approach.en
dc.language.isoenen
dc.publisherAAAI Pressen
dc.titleReconciling Autonomy with Narratives in the Event Calculusen
dc.typeConferenceen
dc.researchgroupCIIRGen
dc.peerreviewedYesen
dc.funderN/Aen
dc.projectidN/Aen
dc.cclicenceCC-BY-NCen
dc.date.acceptance2000-11-13en
dc.researchinstituteCyber Technology Institute (CTI)en


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