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dc.contributor.authorFlick, Catherineen
dc.contributor.authorDennis, L. Meghanen
dc.contributor.authorReinhard, Andrewen
dc.date.accessioned2017-10-31T15:45:11Z
dc.date.available2017-10-31T15:45:11Z
dc.date.issued2017-10-24
dc.identifier.citationFlick, C., Dennis, L. M. and Reinhard, A. (2017) Exploring simulated game worlds: Ethics in the No Man’s Sky Archaeological Survey. The ORBIT Journal, 1 (2).en
dc.identifier.issn25158562
dc.identifier.urihttps://www.orbit-rri.org/ojs/index.php/orbit/article/view/46
dc.identifier.urihttp://hdl.handle.net/2086/14781
dc.description.abstractNo Man’s Sky is an open world space procedural exploration game which allows players to traverse space in space ships, land on and explore planets. A group of archaeogamers (archaeologists interested in video games for varying reasons) decided to treat the game as an archaeological site, and within the No Man’s Sky Archaeological Survey explore, catalogue findings, and analyze objects and constructs within the game from an archaeological perspective. One of the aspects of this activity was to create a Code of Ethics – this paper describes the creation of the Code, the difficulties in implementation of the Code, and offers some recommendations to game developers who wish to encourage similar archaeological exploration within their own games.en
dc.language.isoenen
dc.publisherORBITen
dc.subjectvideo gamesen
dc.subjectarchaeologyen
dc.subjectethicsen
dc.subjectcode of ethicsen
dc.subjectprofessionalismen
dc.subjectarchaeogamingen
dc.titleExploring simulated game worlds: Ethics in the No Man’s Sky Archaeological Surveyen
dc.typeConferenceen
dc.identifier.doihttps://doi.org/10.29297/orbit.v1i2.46
dc.researchgroupCentre for Computing and Social Responsibilityen
dc.peerreviewedNoen
dc.funderN/Aen
dc.projectidN/Aen
dc.cclicenceCC-BY-NCen
dc.date.acceptance2017-09-20en
dc.exception.reasonOpen access documenten
dc.researchinstituteCentre for Computing and Social Responsibility (CCSR)en


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