Designing a Gamified System to Promote Health
Although gamified health interventions have the potential to enhance the quality of life of older users, there are significant design issues that need to be considered when designing games and gamified systems for an older target market.
Citation : Kucharczyk, E., Scase, M., and Istance, H. (2015) Designing a Gamified System to Promote Health and Wellbeing in Older People. Harnessing Digital Technology for Health Behaviour Change. UCL 23 & 24 February 2015
Research Institute : Institute for Psychological Science