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dc.contributor.authorFlick, Catherineen
dc.contributor.authorFothergill, B. Tyren
dc.date.accessioned2016-11-11T10:46:55Z
dc.date.available2016-11-11T10:46:55Z
dc.date.issued2016-01-05
dc.identifier.citationFothergill, B. T. and Flick, C. (2016) The ethics of human-chicken relationships in video games. ACM SIGCAS Newsletter 45 (3), pp. 100-108en
dc.identifier.urihttp://hdl.handle.net/2086/12806
dc.description.abstractIn this paper, we look at the historical place that chickens have held in media depictions and as entertainment, analyse several types of representations of chickens in video games, and draw out reflections on society in the light of these representations. We also look at real-life, modern historical, and archaeological evidence of chicken treatment and the evolution of social attitudes with regard to animal rights, and deconstruct the depiction of chickens in video games in this light.en
dc.language.isoenen
dc.publisherACM SIGCASen
dc.subjectchickensen
dc.subjectvideo gamesen
dc.subjectethicsen
dc.subjectarchaeologyen
dc.titleThe ethics of human-chicken relationships in video gamesen
dc.typeConferenceen
dc.identifier.doihttp://dx.doi.org/10.1145/2874239.2874254
dc.researchgroupCentre for Computing and Social Responsibilityen
dc.peerreviewedNoen
dc.funderN/Aen
dc.projectidN/Aen
dc.cclicenceN/Aen
dc.date.acceptance2015-11-01en
dc.researchinstituteCentre for Computing and Social Responsibility (CCSR)en


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